Game Dev Evaluation

Introduction For this project we had to create a VR game, we had a couple of ideas that would be good for a VR game, but we had to choose one. Our final idea was set in a abandon laboratory that was destroyed by a monster. For this idea the goal was to escape and…

Presentation Evaluation

Introduction Last lesson we were tasked to create a professional presentation about what we have learnt since the start of the course, we would talk about the units we have done which are unit 1,2 and 4. Before we started to write the presentation we researched on what makes an effective presentation and we made…

Visual Production

For this project we decided on the idea on where the game will be set in a laboratory. To make this environment we need different objects, to make these objects we made a list of all of the different assets we needed and split them up among my group. The assets I made were a…

Main Menu Workshop

Introduction In this workshop we looked at different main menus and we learnt how to create our own. I had to use the example main menu as I was not in for the first lesson Main menu safe areas The grid shows the main menus safe areas. I edited the hovered button by cutting shapes…

Interactive production

Introduction For our game we had a list of ideas for the interactive element. We had ideas like a key card opening a door or tape player being played. First I created a new blueprint called ‘button’. I added 2 cubes and one of these cubes were the body and the other was the button….

Audio Production

Introduction For our game we needed to create some sounds. This is where I will be showing our sound effects. Pre Procduction Before we created any sound effects, we had to talk about the different sound effects we needed for our game. Our game is set in a lab, so we need a range of…

Prop Design Evaluation

1920s phone pressure test To start the unit we started a speed modelling test to challenge us. The aim was to model the 1920s phone in 1 hour. This challenge taught me how to create a wire using the curve tool. This workshop helped me improve working under pressure and gave me an understanding of…

Optimization for VR Workshop

introduction Industry Pipeline Greybox Low poly LP + Constraining edges High poly sculpt mapping (UV, pivot points etc) Engine import We would start with a cylinder and would change the subdivisions axis to 12. We would then extrude the top face and change the offset to 0.3, on that extruded face we moved it up…

Learning Unreal Engine Blueprints

There are two ways you can add programmed interactive features on unreal engine, one is c++ and the other is unreal’s visual scripting. Blueprint visual scripting uses a system of nodes, each node represents a line of C++ code. Documentation Variables In unreal engine you use a cast 2 node to target After creating a…

Unit 5 audio technical terminology

Compressed & Uncompressed Uncompressed is a higher quality audio type, because it can detect more sound in the sample. Compressed is where you have compressed the audio file, making it lose quality. Sample Rates sample rates can come in many different types. The highest being 192KHS all the way down to 6KHS. Most CD’s deliver…

Advanced UV mapping

In this lesson, we will learn different advance UV mapping techniques to improve our UV mapping speed. We started with the top of the grenade. We would isolate it so it would be easier so see the whole object and to focus on 1 object, we isolated by pressing Ctrl 1. We learnt how to…

Advanced texturing and materials

In this lesson we were learning about advanced texturing and creating materials. Lacquered Wood I used a preview sphere to make my wood texture and added a fill layer and called it the base colour, I made a darker brown colour and added a little bit of roughness and metallic and left the normal and…

Custom ID Maps

In this lesson we learnt about ID maps, ID maps are textures that covers different elements of your mesh with different colours. We used the background image and put it into photoshop, we also got the UV snap shot from UV editor and put it into photoshop as well. In photoshop we added a black…

EGX

On Thursday October 7th we went to EGX as its part of our games design course. This was a massive opportunity to play new games and talk to game developers. We had certain tasks to do like play different games and attend different talks and careers. When we arrived at EGX the first booth I…

Prop Design – Asset Pack Challenges

Introduction This Workshop we went on Pinterest and looked at photographs and concept art and we had to chose one photo/concept art and picked out 4/5 different objects on that image. We then had to model them, UV them and texture them. Identifying Hard Surface Assets When we were looking on Pinterest immediately saw the…

Presentation Planning

In this lesson we discussed about what is in an effective presentation and we began to plan on what will be in our own professional presentation. We were put in to groups to discuss what makes an effective presentation. What makes an effective presentation? Practice Always practice before hand because without practice you start to…

Thinking about Progression

For this lesson, we discussed what we want to do after college. What could I do after I finish the Games Design course?  Self Employment A potential pathway I could take is to become self employed, I could create a game with a team or on my own and make my own funding pages using…

Painting Alpha Details

In this lesson we used these alphas details and used them on our textures. These are the alphas that we used. We downloaded these alphas and to get them in our library we would go to file import resources and get the alphas in our folders. We named them ornamental and defined them as alphas…

Idea Generation

Introduction In this lesson we were put into groups of 2 and were given a piece of paper and 5 random topics and from that we had to make an original game. Hot Office Hot Office is about a panther that struggles to walk due to the fact that he is on his back legs…

Battle Robot ideas

For my unit 1 assignment we have been tasked to design a battle robot which will be put into unreal engine. The robot that we will design will be fighting against other robots that the other members of the class have design. This was my first idea. This is what I wanted my bot to…

3 Models – Primary and Secondary sources

Wooden Mallet – Primary source To start with my hammer I would made the head of the hammer first, I would use a cube and I used the scale tool and made it bigger, next I changed the inputs, I changed the subdivision width to 5 and the subdivision height to 4. Then I would…

Prop Design Introduction

In this lesson we were using Primary and secondary research and compare what research method there is. We will also 3d model 3d mapping, texturing and we will be doing workshops where we will bring in our own props and model them. Modelling a Cable must be a 2d view use cv curve tool Speed…

Creating My Battle Bot

For my final unit 1 project I made a battle bot that will be used to fight in a ‘Robot Wars’ battle. To start I would make the Tank treads, I would start with a cylinder and put the radius to 20, the height to 20 and the subdivision caps to 3. Next I would…

Prop Design Research

In this lesson we looked at different objects from the British museum website to see why it would be good to model it in a game. I chose this Katana because it would be great to model for a game as it could be used in the background or could be used as a main…

Game Influences research

In this lesson we were looking at different game and video influences. Call of Duty Black Ops 2 Zombies/ Black Ops 4 Zombies, Map: Mob of the Dead/ Blood of the Dead Mob of the dead is influenced by Alcatraz Island and sunset strip. This is primary research because the developers went to Alcatraz and…

Concept Art

In this Lesson we drew any natural object that we had in our house. In the first part of the lesson we drew with only one continuous line. For this part we had to use our left hand to draw our basic object. The second part of the lesson we drew it with our best…

Maya Workshop – Saw Blade – UV’s

This workshop we were going to experiment with basic UV mapping tools. Sew and Edges Select all appropriate edges > Shift + hold right click > Move and sew edges. Cut Tool Select all appropriate edges > Shift + right click > Cut Edge Types The white line represent a seam. The thin coloured line…

Maya Workshop – Battle Bot!

Saw Blade Reference It is important to use reference because it puts your work in context and shows the depth of my research. Creating a Project Folder in Maya We create folders for my Maya because Importing Reference Image We use reference images to help us create the saw blade. Creating Reference Layer Channel Box/Layer…

Substance Painter – PBR Texturing

PBR or Physically Based Rendering is a texture workflow Diffuse/Albedo maps Albedo is the base colour and Diffuse is a common texture map, it clarifies the colour and the pattern of an object. An albedo map clarifies the colour of a diffused light. Mapping a diffuse colour is the same as painting an image on…

Box/Extrusion modelling

box modelling is a technique in 3D modelling where a primitive shape is is used to make the basic shape of the final model, this is then used to sculpt out the final model. Using this technique I built this house, I started off with a box and had to use the extrude tool to…

Online Collaborative Tools

In this lesson we looked at different online collaborative tools Discord The first tool I found is Discord. Discord is used for voice chatting, video chatting and text chatting, you can send work related files and have one on one private chat messaging and voice chatting. Its used by millions of people, in discord you…

Learning Autodesk Maya

Introduction In this workshop we are learning the basic tasks around the interface, and creating primitive objects and manipulating the objects, such as rotating, moving, resize, reshape. Learning the interface Learning how to navigate around the scene and learning the various hot keys. We are also learning basic interface and to perform modelling functions. Camera…

2 Point Perspective

In this lesson we learnt how to use 2 point perspective. The first task was learning how to use 2 point perspective, we watched a video about how to use 2 point perspective and we followed it along and drew with the video, in the video we create a top view and a bottom view…

Substance Workshop – Saw Blade

In this workshop we are going to experiment with basic texturing tools. Exporting as FBX Before exporting we clear the history and naming the saw blade are clear and easy to understand. We can delete the history by select mesh > edit > delete by type > history. To rename the mesh we double click…

3D Modelling a wheel/UV mapping

We would start off with a primitive object such as a cylinder, using the extrude tool we add more detail to the cylinder to make it look like a wheel. using the x-ray’s helps us know if we were overlapping the wheel. Keeping faces on keeps the edges together and keeping edges off will separate…

Roll cage workshop

In this workshop we making a complex single mesh roll cage First we started off with a cube and we put the height, width and depth all 100 and the subdivision depth at 2. Next we went into vertex mode and scaled it down and used the face mode to scale it down so make…

Time Management

Introduction This lesson we looked at time management and ways we can further build on our time management skills. The first Task we did was talk about what things distracted us at home. We also worked on improvements on the distraction, for example playing video games all day, instead play games as rewards after finishing…

Creating a Sci-fi Corridor

In this workshop we are creating a Sci-fi corridor using a given trim sheet, we will then be using this corridor on a UE5 Level. Creating the floor, we started with a cuboid poly, and we needed to add textures to it, by holding right click, using the Assign new material which lets us add…